--- old/usr/src/cmd/filebench/common/fb_avl.h	2014-04-28 12:02:35.022314893 -0400
+++ /dev/null	2014-04-28 12:02:35.000000000 -0400
@@ -1,423 +0,0 @@
-/*
- * CDDL HEADER START
- *
- * The contents of this file are subject to the terms of the
- * Common Development and Distribution License (the "License").
- * You may not use this file except in compliance with the License.
- *
- * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
- * or http://www.opensolaris.org/os/licensing.
- * See the License for the specific language governing permissions
- * and limitations under the License.
- *
- * When distributing Covered Code, include this CDDL HEADER in each
- * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
- * If applicable, add the following below this CDDL HEADER, with the
- * fields enclosed by brackets "[]" replaced with your own identifying
- * information: Portions Copyright [yyyy] [name of copyright owner]
- *
- * CDDL HEADER END
- */
-/*
- * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
- * Use is subject to license terms.
- */
-
-#ifndef	FB_AVL_H
-#define	FB_AVL_H
-
-/*
- * derived from  Solaris' sys/avl.h and sys/avl_impl.h
- */
-
-#ifdef	__cplusplus
-extern "C" {
-#endif
-
-#include <sys/types.h>
-
-/*
- * generic AVL tree implementation for FileBench use
- *
- * The interfaces provide an efficient way of implementing an ordered set of
- * data structures.
- *
- * AVL trees provide an alternative to using an ordered linked list. Using AVL
- * trees will usually be faster, however they requires more storage. An ordered
- * linked list in general requires 2 pointers in each data structure. The
- * AVL tree implementation uses 3 pointers. The following chart gives the
- * approximate performance of operations with the different approaches:
- *
- *	Operation	 Link List	AVL tree
- *	---------	 --------	--------
- *	lookup		   O(n)		O(log(n))
- *
- *	insert 1 node	 constant	constant
- *
- *	delete 1 node	 constant	between constant and O(log(n))
- *
- *	delete all nodes   O(n)		O(n)
- *
- *	visit the next
- *	or prev node	 constant	between constant and O(log(n))
- *
- *
- * There are 5 pieces of information stored for each node in an AVL tree
- *
- * 	pointer to less than child
- * 	pointer to greater than child
- * 	a pointer to the parent of this node
- *	an indication  [0/1]  of which child I am of my parent
- * 	a "balance" (-1, 0, +1)  indicating which child tree is taller
- *
- * Since they only need 3 bits, the last two fields are packed into the
- * bottom bits of the parent pointer on 64 bit machines to save on space.
- */
-
-#ifndef _LP64
-
-struct avl_node {
-	struct avl_node *avl_child[2];	/* left/right children */
-	struct avl_node *avl_parent;	/* this node's parent */
-	unsigned short avl_child_index;	/* my index in parent's avl_child[] */
-	short avl_balance;		/* balance value: -1, 0, +1 */
-};
-
-#define	AVL_XPARENT(n)		((n)->avl_parent)
-#define	AVL_SETPARENT(n, p)	((n)->avl_parent = (p))
-
-#define	AVL_XCHILD(n)		((n)->avl_child_index)
-#define	AVL_SETCHILD(n, c)	((n)->avl_child_index = (unsigned short)(c))
-
-#define	AVL_XBALANCE(n)		((n)->avl_balance)
-#define	AVL_SETBALANCE(n, b)	((n)->avl_balance = (short)(b))
-
-#else /* _LP64 */
-
-/*
- * for 64 bit machines, avl_pcb contains parent pointer, balance and child_index
- * values packed in the following manner:
- *
- * |63                                  3|        2        |1          0 |
- * |-------------------------------------|-----------------|-------------|
- * |      avl_parent hi order bits       | avl_child_index | avl_balance |
- * |                                     |                 |     + 1     |
- * |-------------------------------------|-----------------|-------------|
- *
- */
-struct avl_node {
-	struct avl_node *avl_child[2];	/* left/right children nodes */
-	uintptr_t avl_pcb;		/* parent, child_index, balance */
-};
-
-/*
- * macros to extract/set fields in avl_pcb
- *
- * pointer to the parent of the current node is the high order bits
- */
-#define	AVL_XPARENT(n)		((struct avl_node *)((n)->avl_pcb & ~7))
-#define	AVL_SETPARENT(n, p)						\
-	((n)->avl_pcb = (((n)->avl_pcb & 7) | (uintptr_t)(p)))
-
-/*
- * index of this node in its parent's avl_child[]: bit #2
- */
-#define	AVL_XCHILD(n)		(((n)->avl_pcb >> 2) & 1)
-#define	AVL_SETCHILD(n, c)						\
-	((n)->avl_pcb = (uintptr_t)(((n)->avl_pcb & ~4) | ((c) << 2)))
-
-/*
- * balance indication for a node, lowest 2 bits. A valid balance is
- * -1, 0, or +1, and is encoded by adding 1 to the value to get the
- * unsigned values of 0, 1, 2.
- */
-#define	AVL_XBALANCE(n)		((int)(((n)->avl_pcb & 3) - 1))
-#define	AVL_SETBALANCE(n, b)						\
-	((n)->avl_pcb = (uintptr_t)((((n)->avl_pcb & ~3) | ((b) + 1))))
-
-#endif /* _LP64 */
-
-
-
-/*
- * switch between a node and data pointer for a given tree
- * the value of "o" is tree->avl_offset
- */
-#define	AVL_NODE2DATA(n, o)	((void *)((uintptr_t)(n) - (o)))
-#define	AVL_DATA2NODE(d, o)	((struct avl_node *)((uintptr_t)(d) + (o)))
-
-
-
-/*
- * macros used to create/access an avl_index_t
- */
-#define	AVL_INDEX2NODE(x)	((avl_node_t *)((x) & ~1))
-#define	AVL_INDEX2CHILD(x)	((x) & 1)
-#define	AVL_MKINDEX(n, c)	((avl_index_t)(n) | (c))
-
-
-/*
- * The tree structure. The fields avl_root, avl_compar, and avl_offset come
- * first since they are needed for avl_find().  We want them to fit into
- * a single 64 byte cache line to make avl_find() as fast as possible.
- */
-struct avl_tree {
-	struct avl_node *avl_root;	/* root node in tree */
-	int (*avl_compar)(const void *, const void *);
-	size_t avl_offset;		/* offsetof(type, avl_link_t field) */
-	unsigned long avl_numnodes;	/* number of nodes in the tree */
-	size_t avl_size;		/* sizeof user type struct */
-};
-
-
-/*
- * This will only by used via AVL_NEXT() or AVL_PREV()
- */
-extern void *avl_walk(struct avl_tree *, void *, int);
-
-
-/*
- * The data structure nodes are anchored at an "avl_tree_t" (the equivalent
- * of a list header) and the individual nodes will have a field of
- * type "avl_node_t" (corresponding to list pointers).
- *
- * The type "avl_index_t" is used to indicate a position in the list for
- * certain calls.
- *
- * The usage scenario is generally:
- *
- * 1. Create the list/tree with: avl_create()
- *
- * followed by any mixture of:
- *
- * 2a. Insert nodes with: avl_add(), or avl_find() and avl_insert()
- *
- * 2b. Visited elements with:
- *	 avl_first() - returns the lowest valued node
- *	 avl_last() - returns the highest valued node
- *	 AVL_NEXT() - given a node go to next higher one
- *	 AVL_PREV() - given a node go to previous lower one
- *
- * 2c.  Find the node with the closest value either less than or greater
- *	than a given value with avl_nearest().
- *
- * 2d. Remove individual nodes from the list/tree with avl_remove().
- *
- * and finally when the list is being destroyed
- *
- * 3. Use avl_destroy_nodes() to quickly process/free up any remaining nodes.
- *    Note that once you use avl_destroy_nodes(), you can no longer
- *    use any routine except avl_destroy_nodes() and avl_destoy().
- *
- * 4. Use avl_destroy() to destroy the AVL tree itself.
- *
- * Any locking for multiple thread access is up to the user to provide, just
- * as is needed for any linked list implementation.
- */
-
-
-/*
- * Type used for the root of the AVL tree.
- */
-typedef struct avl_tree avl_tree_t;
-
-/*
- * The data nodes in the AVL tree must have a field of this type.
- */
-typedef struct avl_node avl_node_t;
-
-/*
- * An opaque type used to locate a position in the tree where a node
- * would be inserted.
- */
-typedef uintptr_t avl_index_t;
-
-
-/*
- * Direction constants used for avl_nearest().
- */
-#define	AVL_BEFORE	(0)
-#define	AVL_AFTER	(1)
-
-
-/*
- * Prototypes
- *
- * Where not otherwise mentioned, "void *" arguments are a pointer to the
- * user data structure which must contain a field of type avl_node_t.
- *
- * Also assume the user data structures looks like:
- *	stuct my_type {
- *		...
- *		avl_node_t	my_link;
- *		...
- *	};
- */
-
-/*
- * Initialize an AVL tree. Arguments are:
- *
- * tree   - the tree to be initialized
- * compar - function to compare two nodes, it must return exactly: -1, 0, or +1
- *          -1 for <, 0 for ==, and +1 for >
- * size   - the value of sizeof(struct my_type)
- * offset - the value of OFFSETOF(struct my_type, my_link)
- */
-extern void avl_create(avl_tree_t *tree,
-	int (*compar) (const void *, const void *), size_t size, size_t offset);
-
-
-/*
- * Find a node with a matching value in the tree. Returns the matching node
- * found. If not found, it returns NULL and then if "where" is not NULL it sets
- * "where" for use with avl_insert() or avl_nearest().
- *
- * node   - node that has the value being looked for
- * where  - position for use with avl_nearest() or avl_insert(), may be NULL
- */
-extern void *avl_find(avl_tree_t *tree, void *node, avl_index_t *where);
-
-/*
- * Insert a node into the tree.
- *
- * node   - the node to insert
- * where  - position as returned from avl_find()
- */
-extern void avl_insert(avl_tree_t *tree, void *node, avl_index_t where);
-
-/*
- * Insert "new_data" in "tree" in the given "direction" either after
- * or before the data "here".
- *
- * This might be usefull for avl clients caching recently accessed
- * data to avoid doing avl_find() again for insertion.
- *
- * new_data	- new data to insert
- * here		- existing node in "tree"
- * direction	- either AVL_AFTER or AVL_BEFORE the data "here".
- */
-extern void avl_insert_here(avl_tree_t *tree, void *new_data, void *here,
-    int direction);
-
-
-/*
- * Return the first or last valued node in the tree. Will return NULL
- * if the tree is empty.
- *
- */
-extern void *avl_first(avl_tree_t *tree);
-extern void *avl_last(avl_tree_t *tree);
-
-
-/*
- * Return the next or previous valued node in the tree.
- * AVL_NEXT() will return NULL if at the last node.
- * AVL_PREV() will return NULL if at the first node.
- *
- * node   - the node from which the next or previous node is found
- */
-#define	AVL_NEXT(tree, node)	avl_walk(tree, node, AVL_AFTER)
-#define	AVL_PREV(tree, node)	avl_walk(tree, node, AVL_BEFORE)
-
-
-/*
- * Find the node with the nearest value either greater or less than
- * the value from a previous avl_find(). Returns the node or NULL if
- * there isn't a matching one.
- *
- * where     - position as returned from avl_find()
- * direction - either AVL_BEFORE or AVL_AFTER
- *
- * EXAMPLE get the greatest node that is less than a given value:
- *
- *	avl_tree_t *tree;
- *	struct my_data look_for_value = {....};
- *	struct my_data *node;
- *	struct my_data *less;
- *	avl_index_t where;
- *
- *	node = avl_find(tree, &look_for_value, &where);
- *	if (node != NULL)
- *		less = AVL_PREV(tree, node);
- *	else
- *		less = avl_nearest(tree, where, AVL_BEFORE);
- */
-extern void *avl_nearest(avl_tree_t *tree, avl_index_t where, int direction);
-
-
-/*
- * Add a single node to the tree.
- * The node must not be in the tree, and it must not
- * compare equal to any other node already in the tree.
- *
- * node   - the node to add
- */
-extern void avl_add(avl_tree_t *tree, void *node);
-
-
-/*
- * Remove a single node from the tree.  The node must be in the tree.
- *
- * node   - the node to remove
- */
-extern void avl_remove(avl_tree_t *tree, void *node);
-
-/*
- * Reinsert a node only if its order has changed relative to its nearest
- * neighbors. To optimize performance avl_update_lt() checks only the previous
- * node and avl_update_gt() checks only the next node. Use avl_update_lt() and
- * avl_update_gt() only if you know the direction in which the order of the
- * node may change.
- */
-extern boolean_t avl_update(avl_tree_t *, void *);
-extern boolean_t avl_update_lt(avl_tree_t *, void *);
-extern boolean_t avl_update_gt(avl_tree_t *, void *);
-
-/*
- * Return the number of nodes in the tree
- */
-extern unsigned long avl_numnodes(avl_tree_t *tree);
-
-/*
- * Return B_TRUE if there are zero nodes in the tree, B_FALSE otherwise.
- */
-extern boolean_t avl_is_empty(avl_tree_t *tree);
-
-/*
- * Used to destroy any remaining nodes in a tree. The cookie argument should
- * be initialized to NULL before the first call. Returns a node that has been
- * removed from the tree and may be free()'d. Returns NULL when the tree is
- * empty.
- *
- * Once you call avl_destroy_nodes(), you can only continuing calling it and
- * finally avl_destroy(). No other AVL routines will be valid.
- *
- * cookie - a "void *" used to save state between calls to avl_destroy_nodes()
- *
- * EXAMPLE:
- *	avl_tree_t *tree;
- *	struct my_data *node;
- *	void *cookie;
- *
- *	cookie = NULL;
- *	while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
- *		free(node);
- *	avl_destroy(tree);
- */
-extern void *avl_destroy_nodes(avl_tree_t *tree, void **cookie);
-
-
-/*
- * Final destroy of an AVL tree. Arguments are:
- *
- * tree   - the empty tree to destroy
- */
-extern void avl_destroy(avl_tree_t *tree);
-
-
-
-#ifdef	__cplusplus
-}
-#endif
-
-#endif	/* FB_AVL_H */
