--- old/usr/src/cmd/filebench/common/fb_avl.c	2014-04-28 12:02:34.962112973 -0400
+++ /dev/null	2014-04-28 12:02:34.000000000 -0400
@@ -1,1064 +0,0 @@
-/*
- * CDDL HEADER START
- *
- * The contents of this file are subject to the terms of the
- * Common Development and Distribution License (the "License").
- * You may not use this file except in compliance with the License.
- *
- * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
- * or http://www.opensolaris.org/os/licensing.
- * See the License for the specific language governing permissions
- * and limitations under the License.
- *
- * When distributing Covered Code, include this CDDL HEADER in each
- * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
- * If applicable, add the following below this CDDL HEADER, with the
- * fields enclosed by brackets "[]" replaced with your own identifying
- * information: Portions Copyright [yyyy] [name of copyright owner]
- *
- * CDDL HEADER END
- */
-/*
- * Copyright 2009 Sun Microsystems, Inc.  All rights reserved.
- * Use is subject to license terms.
- */
-
-
-/*
- * AVL - generic AVL tree implementation for FileBench use.
- * -Adapted from the avl.c open source code used in the Solaris Kernel-
- *
- * A complete description of AVL trees can be found in many CS textbooks.
- *
- * Here is a very brief overview. An AVL tree is a binary search tree that is
- * almost perfectly balanced. By "almost" perfectly balanced, we mean that at
- * any given node, the left and right subtrees are allowed to differ in height
- * by at most 1 level.
- *
- * This relaxation from a perfectly balanced binary tree allows doing
- * insertion and deletion relatively efficiently. Searching the tree is
- * still a fast operation, roughly O(log(N)).
- *
- * The key to insertion and deletion is a set of tree maniuplations called
- * rotations, which bring unbalanced subtrees back into the semi-balanced state.
- *
- * This implementation of AVL trees has the following peculiarities:
- *
- *	- The AVL specific data structures are physically embedded as fields
- *	  in the "using" data structures.  To maintain generality the code
- *	  must constantly translate between "avl_node_t *" and containing
- *	  data structure "void *"s by adding/subracting the avl_offset.
- *
- *	- Since the AVL data is always embedded in other structures, there is
- *	  no locking or memory allocation in the AVL routines. This must be
- *	  provided for by the enclosing data structure's semantics. Typically,
- *	  avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
- *	  exclusive write lock. Other operations require a read lock.
- *
- *      - The implementation uses iteration instead of explicit recursion,
- *	  since it is intended to run on limited size kernel stacks. Since
- *	  there is no recursion stack present to move "up" in the tree,
- *	  there is an explicit "parent" link in the avl_node_t.
- *
- *      - The left/right children pointers of a node are in an array.
- *	  In the code, variables (instead of constants) are used to represent
- *	  left and right indices.  The implementation is written as if it only
- *	  dealt with left handed manipulations.  By changing the value assigned
- *	  to "left", the code also works for right handed trees.  The
- *	  following variables/terms are frequently used:
- *
- *		int left;	// 0 when dealing with left children,
- *				// 1 for dealing with right children
- *
- *		int left_heavy;	// -1 when left subtree is taller at some node,
- *				// +1 when right subtree is taller
- *
- *		int right;	// will be the opposite of left (0 or 1)
- *		int right_heavy;// will be the opposite of left_heavy (-1 or 1)
- *
- *		int direction;  // 0 for "<" (ie. left child); 1 for ">" (right)
- *
- *	  Though it is a little more confusing to read the code, the approach
- *	  allows using half as much code (and hence cache footprint) for tree
- *	  manipulations and eliminates many conditional branches.
- *
- *	- The avl_index_t is an opaque "cookie" used to find nodes at or
- *	  adjacent to where a new value would be inserted in the tree. The value
- *	  is a modified "avl_node_t *".  The bottom bit (normally 0 for a
- *	  pointer) is set to indicate if that the new node has a value greater
- *	  than the value of the indicated "avl_node_t *".
- */
-
-#include "filebench.h"
-#include "fb_avl.h"
-
-/*
- * Small arrays to translate between balance (or diff) values and child indeces.
- *
- * Code that deals with binary tree data structures will randomly use
- * left and right children when examining a tree.  C "if()" statements
- * which evaluate randomly suffer from very poor hardware branch prediction.
- * In this code we avoid some of the branch mispredictions by using the
- * following translation arrays. They replace random branches with an
- * additional memory reference. Since the translation arrays are both very
- * small the data should remain efficiently in cache.
- */
-static const int  avl_child2balance[2]	= {-1, 1};
-static const int  avl_balance2child[]	= {0, 0, 1};
-
-
-/*
- * Walk from one node to the previous valued node (ie. an infix walk
- * towards the left). At any given node we do one of 2 things:
- *
- * - If there is a left child, go to it, then to it's rightmost descendant.
- *
- * - otherwise we return thru parent nodes until we've come from a right child.
- *
- * Return Value:
- * NULL - if at the end of the nodes
- * otherwise next node
- */
-void *
-avl_walk(avl_tree_t *tree, void	*oldnode, int left)
-{
-	size_t off = tree->avl_offset;
-	avl_node_t *node = AVL_DATA2NODE(oldnode, off);
-	int right = 1 - left;
-	int was_child;
-
-
-	/*
-	 * nowhere to walk to if tree is empty
-	 */
-	if (node == NULL)
-		return (NULL);
-
-	/*
-	 * Visit the previous valued node. There are two possibilities:
-	 *
-	 * If this node has a left child, go down one left, then all
-	 * the way right.
-	 */
-	if (node->avl_child[left] != NULL) {
-		for (node = node->avl_child[left];
-		    node->avl_child[right] != NULL;
-		    node = node->avl_child[right])
-			;
-	/*
-	 * Otherwise, return thru left children as far as we can.
-	 */
-	} else {
-		for (;;) {
-			was_child = AVL_XCHILD(node);
-			node = AVL_XPARENT(node);
-			if (node == NULL)
-				return (NULL);
-			if (was_child == right)
-				break;
-		}
-	}
-
-	return (AVL_NODE2DATA(node, off));
-}
-
-/*
- * Return the lowest valued node in a tree or NULL.
- * (leftmost child from root of tree)
- */
-void *
-avl_first(avl_tree_t *tree)
-{
-	avl_node_t *node;
-	avl_node_t *prev = NULL;
-	size_t off = tree->avl_offset;
-
-	for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
-		prev = node;
-
-	if (prev != NULL)
-		return (AVL_NODE2DATA(prev, off));
-	return (NULL);
-}
-
-/*
- * Return the highest valued node in a tree or NULL.
- * (rightmost child from root of tree)
- */
-void *
-avl_last(avl_tree_t *tree)
-{
-	avl_node_t *node;
-	avl_node_t *prev = NULL;
-	size_t off = tree->avl_offset;
-
-	for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
-		prev = node;
-
-	if (prev != NULL)
-		return (AVL_NODE2DATA(prev, off));
-	return (NULL);
-}
-
-/*
- * Access the node immediately before or after an insertion point.
- *
- * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
- *
- * Return value:
- *	NULL: no node in the given direction
- *	"void *"  of the found tree node
- */
-void *
-avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
-{
-	int child = AVL_INDEX2CHILD(where);
-	avl_node_t *node = AVL_INDEX2NODE(where);
-	void *data;
-	size_t off = tree->avl_offset;
-
-	if (node == NULL) {
-		if (tree->avl_root != NULL)
-			filebench_log(LOG_ERROR,
-			    "Null Node Pointer Supplied");
-		return (NULL);
-	}
-	data = AVL_NODE2DATA(node, off);
-	if (child != direction)
-		return (data);
-
-	return (avl_walk(tree, data, direction));
-}
-
-
-/*
- * Search for the node which contains "value".  The algorithm is a
- * simple binary tree search.
- *
- * return value:
- *	NULL: the value is not in the AVL tree
- *		*where (if not NULL)  is set to indicate the insertion point
- *	"void *"  of the found tree node
- */
-void *
-avl_find(avl_tree_t *tree, void *value, avl_index_t *where)
-{
-	avl_node_t *node;
-	avl_node_t *prev = NULL;
-	int child = 0;
-	int diff;
-	size_t off = tree->avl_offset;
-
-	for (node = tree->avl_root; node != NULL;
-	    node = node->avl_child[child]) {
-
-		prev = node;
-
-		diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
-		if (!((-1 <= diff) && (diff <= 1))) {
-			filebench_log(LOG_ERROR, "avl compare error");
-			return (NULL);
-		}
-		if (diff == 0) {
-			if (where != NULL)
-				*where = 0;
-
-			return (AVL_NODE2DATA(node, off));
-		}
-		child = avl_balance2child[1 + diff];
-
-	}
-
-	if (where != NULL)
-		*where = AVL_MKINDEX(prev, child);
-
-	return (NULL);
-}
-
-
-/*
- * Perform a rotation to restore balance at the subtree given by depth.
- *
- * This routine is used by both insertion and deletion. The return value
- * indicates:
- *	 0 : subtree did not change height
- *	!0 : subtree was reduced in height
- *
- * The code is written as if handling left rotations, right rotations are
- * symmetric and handled by swapping values of variables right/left[_heavy]
- *
- * On input balance is the "new" balance at "node". This value is either
- * -2 or +2.
- */
-static int
-avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
-{
-	int left = !(balance < 0);	/* when balance = -2, left will be 0 */
-	int right = 1 - left;
-	int left_heavy = balance >> 1;
-	int right_heavy = -left_heavy;
-	avl_node_t *parent = AVL_XPARENT(node);
-	avl_node_t *child = node->avl_child[left];
-	avl_node_t *cright;
-	avl_node_t *gchild;
-	avl_node_t *gright;
-	avl_node_t *gleft;
-	int which_child = AVL_XCHILD(node);
-	int child_bal = AVL_XBALANCE(child);
-
-	/* BEGIN CSTYLED */
-	/*
-	 * case 1 : node is overly left heavy, the left child is balanced or
-	 * also left heavy. This requires the following rotation.
-	 *
-	 *                   (node bal:-2)
-	 *                    /           \
-	 *                   /             \
-	 *              (child bal:0 or -1)
-	 *              /    \
-	 *             /      \
-	 *                     cright
-	 *
-	 * becomes:
-	 *
-	 *              (child bal:1 or 0)
-	 *              /        \
-	 *             /          \
-	 *                        (node bal:-1 or 0)
-	 *                         /     \
-	 *                        /       \
-	 *                     cright
-	 *
-	 * we detect this situation by noting that child's balance is not
-	 * right_heavy.
-	 */
-	/* END CSTYLED */
-	if (child_bal != right_heavy) {
-
-		/*
-		 * compute new balance of nodes
-		 *
-		 * If child used to be left heavy (now balanced) we reduced
-		 * the height of this sub-tree -- used in "return...;" below
-		 */
-		child_bal += right_heavy; /* adjust towards right */
-
-		/*
-		 * move "cright" to be node's left child
-		 */
-		cright = child->avl_child[right];
-		node->avl_child[left] = cright;
-		if (cright != NULL) {
-			AVL_SETPARENT(cright, node);
-			AVL_SETCHILD(cright, left);
-		}
-
-		/*
-		 * move node to be child's right child
-		 */
-		child->avl_child[right] = node;
-		AVL_SETBALANCE(node, -child_bal);
-		AVL_SETCHILD(node, right);
-		AVL_SETPARENT(node, child);
-
-		/*
-		 * update the pointer into this subtree
-		 */
-		AVL_SETBALANCE(child, child_bal);
-		AVL_SETCHILD(child, which_child);
-		AVL_SETPARENT(child, parent);
-		if (parent != NULL)
-			parent->avl_child[which_child] = child;
-		else
-			tree->avl_root = child;
-
-		return (child_bal == 0);
-	}
-
-	/* BEGIN CSTYLED */
-	/*
-	 * case 2 : When node is left heavy, but child is right heavy we use
-	 * a different rotation.
-	 *
-	 *                   (node b:-2)
-	 *                    /   \
-	 *                   /     \
-	 *                  /       \
-	 *             (child b:+1)
-	 *              /     \
-	 *             /       \
-	 *                   (gchild b: != 0)
-	 *                     /  \
-	 *                    /    \
-	 *                 gleft   gright
-	 *
-	 * becomes:
-	 *
-	 *              (gchild b:0)
-	 *              /       \
-	 *             /         \
-	 *            /           \
-	 *        (child b:?)   (node b:?)
-	 *         /  \          /   \
-	 *        /    \        /     \
-	 *            gleft   gright
-	 *
-	 * computing the new balances is more complicated. As an example:
-	 *	 if gchild was right_heavy, then child is now left heavy
-	 *		else it is balanced
-	 */
-	/* END CSTYLED */
-	gchild = child->avl_child[right];
-	gleft = gchild->avl_child[left];
-	gright = gchild->avl_child[right];
-
-	/*
-	 * move gright to left child of node and
-	 *
-	 * move gleft to right child of node
-	 */
-	node->avl_child[left] = gright;
-	if (gright != NULL) {
-		AVL_SETPARENT(gright, node);
-		AVL_SETCHILD(gright, left);
-	}
-
-	child->avl_child[right] = gleft;
-	if (gleft != NULL) {
-		AVL_SETPARENT(gleft, child);
-		AVL_SETCHILD(gleft, right);
-	}
-
-	/*
-	 * move child to left child of gchild and
-	 *
-	 * move node to right child of gchild and
-	 *
-	 * fixup parent of all this to point to gchild
-	 */
-	balance = AVL_XBALANCE(gchild);
-	gchild->avl_child[left] = child;
-	AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
-	AVL_SETPARENT(child, gchild);
-	AVL_SETCHILD(child, left);
-
-	gchild->avl_child[right] = node;
-	AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
-	AVL_SETPARENT(node, gchild);
-	AVL_SETCHILD(node, right);
-
-	AVL_SETBALANCE(gchild, 0);
-	AVL_SETPARENT(gchild, parent);
-	AVL_SETCHILD(gchild, which_child);
-	if (parent != NULL)
-		parent->avl_child[which_child] = gchild;
-	else
-		tree->avl_root = gchild;
-
-	return (1);	/* the new tree is always shorter */
-}
-
-
-/*
- * Insert a new node into an AVL tree at the specified (from avl_find()) place.
- *
- * Newly inserted nodes are always leaf nodes in the tree, since avl_find()
- * searches out to the leaf positions.  The avl_index_t indicates the node
- * which will be the parent of the new node.
- *
- * After the node is inserted, a single rotation further up the tree may
- * be necessary to maintain an acceptable AVL balance.
- */
-void
-avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
-{
-	avl_node_t *node;
-	avl_node_t *parent = AVL_INDEX2NODE(where);
-	int old_balance;
-	int new_balance;
-	int which_child = AVL_INDEX2CHILD(where);
-	size_t off = tree->avl_offset;
-
-	if (tree == NULL) {
-		filebench_log(LOG_ERROR, "No Tree Supplied");
-		return;
-	}
-#ifdef _LP64
-	if (((uintptr_t)new_data & 0x7) != 0) {
-		filebench_log(LOG_ERROR, "Missaligned pointer to new data");
-		return;
-	}
-#endif
-
-	node = AVL_DATA2NODE(new_data, off);
-
-	/*
-	 * First, add the node to the tree at the indicated position.
-	 */
-	++tree->avl_numnodes;
-
-	node->avl_child[0] = NULL;
-	node->avl_child[1] = NULL;
-
-	AVL_SETCHILD(node, which_child);
-	AVL_SETBALANCE(node, 0);
-	AVL_SETPARENT(node, parent);
-	if (parent != NULL) {
-		if (parent->avl_child[which_child] != NULL)
-			filebench_log(LOG_DEBUG_IMPL,
-			    "Overwriting existing pointer");
-
-		parent->avl_child[which_child] = node;
-	} else {
-		if (tree->avl_root != NULL)
-			filebench_log(LOG_DEBUG_IMPL,
-			    "Overwriting existing pointer");
-
-		tree->avl_root = node;
-	}
-	/*
-	 * Now, back up the tree modifying the balance of all nodes above the
-	 * insertion point. If we get to a highly unbalanced ancestor, we
-	 * need to do a rotation.  If we back out of the tree we are done.
-	 * If we brought any subtree into perfect balance (0), we are also done.
-	 */
-	for (;;) {
-		node = parent;
-		if (node == NULL)
-			return;
-
-		/*
-		 * Compute the new balance
-		 */
-		old_balance = AVL_XBALANCE(node);
-		new_balance = old_balance + avl_child2balance[which_child];
-
-		/*
-		 * If we introduced equal balance, then we are done immediately
-		 */
-		if (new_balance == 0) {
-			AVL_SETBALANCE(node, 0);
-			return;
-		}
-
-		/*
-		 * If both old and new are not zero we went
-		 * from -1 to -2 balance, do a rotation.
-		 */
-		if (old_balance != 0)
-			break;
-
-		AVL_SETBALANCE(node, new_balance);
-		parent = AVL_XPARENT(node);
-		which_child = AVL_XCHILD(node);
-	}
-
-	/*
-	 * perform a rotation to fix the tree and return
-	 */
-	(void) avl_rotation(tree, node, new_balance);
-}
-
-/*
- * Insert "new_data" in "tree" in the given "direction" either after or
- * before (AVL_AFTER, AVL_BEFORE) the data "here".
- *
- * Insertions can only be done at empty leaf points in the tree, therefore
- * if the given child of the node is already present we move to either
- * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
- * every other node in the tree is a leaf, this always works.
- *
- * To help developers using this interface, we assert that the new node
- * is correctly ordered at every step of the way in DEBUG kernels.
- */
-void
-avl_insert_here(
-	avl_tree_t *tree,
-	void *new_data,
-	void *here,
-	int direction)
-{
-	avl_node_t *node;
-	int child = direction;	/* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
-
-	if ((tree == NULL) || (new_data == NULL) || (here == NULL) ||
-	    !((direction == AVL_BEFORE) || (direction == AVL_AFTER))) {
-		filebench_log(LOG_ERROR,
-		    "avl_insert_here: Bad Parameters Passed");
-		return;
-	}
-
-	/*
-	 * If corresponding child of node is not NULL, go to the neighboring
-	 * node and reverse the insertion direction.
-	 */
-	node = AVL_DATA2NODE(here, tree->avl_offset);
-
-	if (node->avl_child[child] != NULL) {
-		node = node->avl_child[child];
-		child = 1 - child;
-		while (node->avl_child[child] != NULL)
-			node = node->avl_child[child];
-
-	}
-	if (node->avl_child[child] != NULL)
-		filebench_log(LOG_DEBUG_IMPL, "Overwriting existing pointer");
-
-	avl_insert(tree, new_data, AVL_MKINDEX(node, child));
-}
-
-/*
- * Add a new node to an AVL tree.
- */
-void
-avl_add(avl_tree_t *tree, void *new_node)
-{
-	avl_index_t where;
-
-	/*
-	 * This is unfortunate. Give up.
-	 */
-	if (avl_find(tree, new_node, &where) != NULL) {
-		filebench_log(LOG_ERROR,
-		    "Attempting to insert already inserted node");
-		return;
-	}
-	avl_insert(tree, new_node, where);
-}
-
-/*
- * Delete a node from the AVL tree.  Deletion is similar to insertion, but
- * with 2 complications.
- *
- * First, we may be deleting an interior node. Consider the following subtree:
- *
- *     d           c            c
- *    / \         / \          / \
- *   b   e       b   e        b   e
- *  / \	        / \          /
- * a   c       a            a
- *
- * When we are deleting node (d), we find and bring up an adjacent valued leaf
- * node, say (c), to take the interior node's place. In the code this is
- * handled by temporarily swapping (d) and (c) in the tree and then using
- * common code to delete (d) from the leaf position.
- *
- * Secondly, an interior deletion from a deep tree may require more than one
- * rotation to fix the balance. This is handled by moving up the tree through
- * parents and applying rotations as needed. The return value from
- * avl_rotation() is used to detect when a subtree did not change overall
- * height due to a rotation.
- */
-void
-avl_remove(avl_tree_t *tree, void *data)
-{
-	avl_node_t *delete;
-	avl_node_t *parent;
-	avl_node_t *node;
-	avl_node_t tmp;
-	int old_balance;
-	int new_balance;
-	int left;
-	int right;
-	int which_child;
-	size_t off = tree->avl_offset;
-
-	if (tree == NULL) {
-		filebench_log(LOG_ERROR, "No Tree Supplied");
-		return;
-	}
-
-	delete = AVL_DATA2NODE(data, off);
-
-	/*
-	 * Deletion is easiest with a node that has at most 1 child.
-	 * We swap a node with 2 children with a sequentially valued
-	 * neighbor node. That node will have at most 1 child. Note this
-	 * has no effect on the ordering of the remaining nodes.
-	 *
-	 * As an optimization, we choose the greater neighbor if the tree
-	 * is right heavy, otherwise the left neighbor. This reduces the
-	 * number of rotations needed.
-	 */
-	if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {
-
-		/*
-		 * choose node to swap from whichever side is taller
-		 */
-		old_balance = AVL_XBALANCE(delete);
-		left = avl_balance2child[old_balance + 1];
-		right = 1 - left;
-
-		/*
-		 * get to the previous value'd node
-		 * (down 1 left, as far as possible right)
-		 */
-		for (node = delete->avl_child[left];
-		    node->avl_child[right] != NULL;
-		    node = node->avl_child[right])
-			;
-
-		/*
-		 * create a temp placeholder for 'node'
-		 * move 'node' to delete's spot in the tree
-		 */
-		tmp = *node;
-
-		*node = *delete;
-		if (node->avl_child[left] == node)
-			node->avl_child[left] = &tmp;
-
-		parent = AVL_XPARENT(node);
-		if (parent != NULL)
-			parent->avl_child[AVL_XCHILD(node)] = node;
-		else
-			tree->avl_root = node;
-		AVL_SETPARENT(node->avl_child[left], node);
-		AVL_SETPARENT(node->avl_child[right], node);
-
-		/*
-		 * Put tmp where node used to be (just temporary).
-		 * It always has a parent and at most 1 child.
-		 */
-		delete = &tmp;
-		parent = AVL_XPARENT(delete);
-		parent->avl_child[AVL_XCHILD(delete)] = delete;
-		which_child = (delete->avl_child[1] != 0);
-		if (delete->avl_child[which_child] != NULL)
-			AVL_SETPARENT(delete->avl_child[which_child], delete);
-	}
-
-
-	/*
-	 * Here we know "delete" is at least partially a leaf node. It can
-	 * be easily removed from the tree.
-	 */
-	if (tree->avl_numnodes == 0) {
-		filebench_log(LOG_ERROR,
-		    "Deleting Node from already empty tree");
-		return;
-	}
-
-	--tree->avl_numnodes;
-	parent = AVL_XPARENT(delete);
-	which_child = AVL_XCHILD(delete);
-	if (delete->avl_child[0] != NULL)
-		node = delete->avl_child[0];
-	else
-		node = delete->avl_child[1];
-
-	/*
-	 * Connect parent directly to node (leaving out delete).
-	 */
-	if (node != NULL) {
-		AVL_SETPARENT(node, parent);
-		AVL_SETCHILD(node, which_child);
-	}
-	if (parent == NULL) {
-		tree->avl_root = node;
-		return;
-	}
-	parent->avl_child[which_child] = node;
-
-
-	/*
-	 * Since the subtree is now shorter, begin adjusting parent balances
-	 * and performing any needed rotations.
-	 */
-	do {
-
-		/*
-		 * Move up the tree and adjust the balance
-		 *
-		 * Capture the parent and which_child values for the next
-		 * iteration before any rotations occur.
-		 */
-		node = parent;
-		old_balance = AVL_XBALANCE(node);
-		new_balance = old_balance - avl_child2balance[which_child];
-		parent = AVL_XPARENT(node);
-		which_child = AVL_XCHILD(node);
-
-		/*
-		 * If a node was in perfect balance but isn't anymore then
-		 * we can stop, since the height didn't change above this point
-		 * due to a deletion.
-		 */
-		if (old_balance == 0) {
-			AVL_SETBALANCE(node, new_balance);
-			break;
-		}
-
-		/*
-		 * If the new balance is zero, we don't need to rotate
-		 * else
-		 * need a rotation to fix the balance.
-		 * If the rotation doesn't change the height
-		 * of the sub-tree we have finished adjusting.
-		 */
-		if (new_balance == 0)
-			AVL_SETBALANCE(node, new_balance);
-		else if (!avl_rotation(tree, node, new_balance))
-			break;
-	} while (parent != NULL);
-}
-
-#define	AVL_REINSERT(tree, obj)		\
-	avl_remove((tree), (obj));	\
-	avl_add((tree), (obj))
-
-boolean_t
-avl_update_lt(avl_tree_t *t, void *obj)
-{
-	void *neighbor;
-
-	if (!(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
-	    (t->avl_compar(obj, neighbor) <= 0))) {
-		filebench_log(LOG_ERROR,
-		    "avl_update_lt: Neighbor miss compare");
-		return (B_FALSE);
-	}
-
-	neighbor = AVL_PREV(t, obj);
-	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
-		AVL_REINSERT(t, obj);
-		return (B_TRUE);
-	}
-
-	return (B_FALSE);
-}
-
-boolean_t
-avl_update_gt(avl_tree_t *t, void *obj)
-{
-	void *neighbor;
-
-	if (!(((neighbor = AVL_PREV(t, obj)) == NULL) ||
-	    (t->avl_compar(obj, neighbor) >= 0))) {
-		filebench_log(LOG_ERROR,
-		    "avl_update_gt: Neighbor miss compare");
-		return (B_FALSE);
-	}
-
-	neighbor = AVL_NEXT(t, obj);
-	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
-		AVL_REINSERT(t, obj);
-		return (B_TRUE);
-	}
-
-	return (B_FALSE);
-}
-
-boolean_t
-avl_update(avl_tree_t *t, void *obj)
-{
-	void *neighbor;
-
-	neighbor = AVL_PREV(t, obj);
-	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
-		AVL_REINSERT(t, obj);
-		return (B_TRUE);
-	}
-
-	neighbor = AVL_NEXT(t, obj);
-	if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
-		AVL_REINSERT(t, obj);
-		return (B_TRUE);
-	}
-
-	return (B_FALSE);
-}
-
-/*
- * initialize a new AVL tree
- */
-void
-avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
-    size_t size, size_t offset)
-{
-	if ((tree == NULL) || (compar == NULL) || (size == 0) ||
-	    (size < (offset + sizeof (avl_node_t)))) {
-		filebench_log(LOG_ERROR,
-		    "avl_create: Bad Parameters Passed");
-		return;
-	}
-;
-#ifdef _LP64
-	if ((offset & 0x7) != 0) {
-		filebench_log(LOG_ERROR, "Missaligned pointer to new data");
-		return;
-	}
-#endif
-
-	tree->avl_compar = compar;
-	tree->avl_root = NULL;
-	tree->avl_numnodes = 0;
-	tree->avl_size = size;
-	tree->avl_offset = offset;
-}
-
-/*
- * Delete a tree.
- */
-/* ARGSUSED */
-void
-avl_destroy(avl_tree_t *tree)
-{
-	if ((tree == NULL) || (tree->avl_numnodes != 0) ||
-	    (tree->avl_root != NULL))
-		filebench_log(LOG_DEBUG_IMPL, "avl_tree: Tree not destroyed");
-}
-
-
-/*
- * Return the number of nodes in an AVL tree.
- */
-unsigned long
-avl_numnodes(avl_tree_t *tree)
-{
-	if (tree == NULL) {
-		filebench_log(LOG_ERROR, "avl_numnodes: Null tree pointer");
-		return (0);
-	}
-	return (tree->avl_numnodes);
-}
-
-boolean_t
-avl_is_empty(avl_tree_t *tree)
-{
-	if (tree == NULL) {
-		filebench_log(LOG_ERROR, "avl_is_empty: Null tree pointer");
-		return (0);
-	}
-	return (tree->avl_numnodes == 0);
-}
-
-#define	CHILDBIT	(1L)
-
-/*
- * Post-order tree walk used to visit all tree nodes and destroy the tree
- * in post order. This is used for destroying a tree w/o paying any cost
- * for rebalancing it.
- *
- * example:
- *
- *	void *cookie = NULL;
- *	my_data_t *node;
- *
- *	while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
- *		free(node);
- *	avl_destroy(tree);
- *
- * The cookie is really an avl_node_t to the current node's parent and
- * an indication of which child you looked at last.
- *
- * On input, a cookie value of CHILDBIT indicates the tree is done.
- */
-void *
-avl_destroy_nodes(avl_tree_t *tree, void **cookie)
-{
-	avl_node_t	*node;
-	avl_node_t	*parent;
-	int		child;
-	void		*first;
-	size_t		off = tree->avl_offset;
-
-	/*
-	 * Initial calls go to the first node or it's right descendant.
-	 */
-	if (*cookie == NULL) {
-		first = avl_first(tree);
-
-		/*
-		 * deal with an empty tree
-		 */
-		if (first == NULL) {
-			*cookie = (void *)CHILDBIT;
-			return (NULL);
-		}
-
-		node = AVL_DATA2NODE(first, off);
-		parent = AVL_XPARENT(node);
-		goto check_right_side;
-	}
-
-	/*
-	 * If there is no parent to return to we are done.
-	 */
-	parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
-	if (parent == NULL) {
-		if (tree->avl_root != NULL) {
-			if (tree->avl_numnodes != 1) {
-				filebench_log(LOG_DEBUG_IMPL,
-				    "avl_destroy_nodes:"
-				    " number of nodes wrong");
-			}
-			tree->avl_root = NULL;
-			tree->avl_numnodes = 0;
-		}
-		return (NULL);
-	}
-
-	/*
-	 * Remove the child pointer we just visited from the parent and tree.
-	 */
-	child = (uintptr_t)(*cookie) & CHILDBIT;
-	parent->avl_child[child] = NULL;
-	if (tree->avl_numnodes <= 1)
-		filebench_log(LOG_DEBUG_IMPL,
-		    "avl_destroy_nodes: number of nodes wrong");
-
-	--tree->avl_numnodes;
-
-	/*
-	 * If we just did a right child or there isn't one, go up to parent.
-	 */
-	if (child == 1 || parent->avl_child[1] == NULL) {
-		node = parent;
-		parent = AVL_XPARENT(parent);
-		goto done;
-	}
-
-	/*
-	 * Do parent's right child, then leftmost descendent.
-	 */
-	node = parent->avl_child[1];
-	while (node->avl_child[0] != NULL) {
-		parent = node;
-		node = node->avl_child[0];
-	}
-
-	/*
-	 * If here, we moved to a left child. It may have one
-	 * child on the right (when balance == +1).
-	 */
-check_right_side:
-	if (node->avl_child[1] != NULL) {
-		if (AVL_XBALANCE(node) != 1)
-			filebench_log(LOG_DEBUG_IMPL,
-			    "avl_destroy_nodes: Tree inconsistency");
-		parent = node;
-		node = node->avl_child[1];
-		if (node->avl_child[0] != NULL ||
-		    node->avl_child[1] != NULL)
-			filebench_log(LOG_DEBUG_IMPL,
-			    "avl_destroy_nodes: Destroying non leaf node");
-	} else {
-
-		if (AVL_XBALANCE(node) > 0)
-			filebench_log(LOG_DEBUG_IMPL,
-			    "avl_destroy_nodes: Tree inconsistency");
-	}
-
-done:
-	if (parent == NULL) {
-		*cookie = (void *)CHILDBIT;
-		if (node != tree->avl_root)
-			filebench_log(LOG_DEBUG_IMPL,
-			    "avl_destroy_nodes: Dangling last node");
-	} else {
-		*cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
-	}
-
-	return (AVL_NODE2DATA(node, off));
-}
